


Survival Isles: Craft & Quest. Wash ashore with nothing.
Chop, mine and fish your way up twelve skills. Build a camp block by block, hold it through the night raids, then build a raft and sail for the next isle.
Or point your phone camera here
Step 1: Every tap pays out
Tap a tree. Watch the numbers fly.
A chop, a swing of the pickaxe, a cast into the shallows: each one lands with a sound, a puff of chips and a number that floats up into a skill bar. Levels come fast at first and every one unlocks something you can see from the beach.
Try it. This tree is the real one from the game, and so is the survivor.
Woodcutting
Level 1, 0 XP
What one log becomes
Step 2: Twelve skills, one to ninety-nine
Every level unlocks something you can see from the beach.
Four combat skills and eight for gathering and making. Woodcutting 15 opens the oaks, Smithing 30 the steel, Construction 24 the watchtower. The panel always shows what the next level brings.
Skills
Total level 377
Attack31Level 10: iron swords
Strength28Every level: a bigger max hit
Defence24Level 20: steel plate
Hitpoints33Starts at level 10
Woodcutting42Level 15: oak trees
Mining37Level 15: iron ore
Fishing40Level 20: trout
Farming22Level 40: pumpkins
Cooking35Level 18: the stove
Smithing30Level 30: steel
Crafting26Level 30: the lobster pot
Construction29Level 24: the watchtower
Five tiers of everything
Metal, tree, ore and fish climb together. The level is what it takes to smith the bar.
BronzeSmithing 1Tree · Copper and tin · Shrimp
IronSmithing 15Oak · Iron · Trout
SteelSmithing 30Willow · Coal · Salmon
MithrilSmithing 50Maple · Mithril · Lobster
AdamantSmithing 70Yew · Adamant · Swordfish
12 skills, 5 metals, 44 journal steps.
Step 3: Build a camp worth defending
Walls go where you put them. So does everything else.
Pick a piece, turn it, tap the grid. Walls join their neighbours into one run, gates let you through and keep raiders out, traps and towers do the fighting while you cook. Plots, coops and pens go anywhere on the isle.
Every piece can be moved or removed later. The Hearth in the middle is the only thing that stays put.


Build
Construction level and cost

Step 4: Survive the night
When night falls, the Shades come for the Hearth.
A day on the isle lasts 12 minutes. At dusk the raiders rise on the beach in three waves and walk straight at your Hearth, breaking whatever stands in the way. Hold the walls, keep it burning, and at dawn the raid chest is yours.
Lose the Hearth and your streak resets; nothing is stolen. Too tired to fight? Sleep in a bed at dusk and skip the night.
Who comes knocking

Shadeling
Small, quick, many.

Shade brute
Slow. Breaks walls.

Shade stalker
Fast. Goes for the gate.
Each night brings more of them, and stronger, never more than a few levels above your own. Watchtowers shoot, spike traps bite, and every raider you drop is combat XP.
Nights survived
Every dawn with the Hearth still burning adds a night to the streak. The streak pays out at these milestones.
3nights
7nights
14nights
30nights
The raid chest: coins, resources of your tier, moonshards, sometimes gems.
Step 5: Sail to new isles
The map is bigger than the beach.
Mend the old dock and a raft takes you to Pinewood. Build a sailboat and Stonepeak is yours. Each isle has its own trees, ores, fish and monsters, and a boss at the end of the road.

Driftwood Isle
Levels 1 to 20Home. A beach, an oak wood, a quarry with a boarded-up mine, a meadow of chickens and cows, and a cove where something big lives.
Copper, tin and coal · Shrimp and sardines · Crabs, slimes, goblins, boars. Boss: Giant Crab, level 20.

Pinewood Isle
Levels 15 to 40Reached by raft. Willows along a trout river, iron in the quarry, wolves in the pines and a goblin fort on the hill.
Iron and coal · Trout and salmon · Wolves, bandits, bears. Boss: Goblin Warlord, level 38.

Stonepeak Isle
Levels 35 to 65Reached by sailboat. Maples and an ancient yew grove, mithril and adamant in the mountain, lobster and swordfish off the cliffs.
Mithril and adamant · Lobster and swordfish · Skeletons, golems, wraiths, trolls. Boss: Stone Titan, level 65.
Frostfang Isle and Emberfall Isle are charted on the map, not yet landed on.


Under the quarry
The old mine has a rotten door and something behind it.
Mining 15, ten planks, three rope and two bronze bars mend the door. Below: copper and tin galleries, a coal gallery, and three deep chambers where the cave goblins guard the iron. Lanterns and crystals light the way. No raids, no merchant, no building down there. Just ore.
Step 6: Come back tomorrow
Being away never hurts you. Coming back always pays.
The isle keeps its own clock. Close the game at lunch and by evening there is a crate on the beach, ripe crops, a haul in the chest and rested XP waiting to double your next hour.
Survivor's log, one ordinary day
- 07:10

A supply crate washes ashore every 4 hours. Open it for coins, resources, seeds and sometimes gems. Two wait on the beach at once.
- 07:12

Crops grow on the clock while you are away: potatoes in three minutes, corn in two hours, pumpkins in four. Plant them by the water and they never need watering.
- 12:40

The job you left running keeps going: about 2 items an hour, 8 at most, with their XP, into your storage chest.
- 18:05

Rested XP builds up at 1,500 an hour away, up to 20,000. While it lasts, every gain is doubled.
- 18:06

A 7-day login calendar that never resets when you miss a day, three daily tasks scaled to your levels, and a chest for finishing all three.
- 20:00

Chickens lay, cows give milk, and the game can remind you when the coop is full or the crate has landed. Reminders are local, opt-in and yours to switch off.
Step 7: Straight from the game
No mock-ups. These are the isles as your phone draws them.
Pre-rendered 3D drawn as sprites, so it runs smoothly on phones from years ago and looks like this on tablets too.
Step 8: Ask the merchant
Questions, answered before you land.
He trades from dawn to dusk and goes home for the night. Anything else, write to support.
Is Survival Isles free?
Yes. The game is free to play with optional rewarded ads and optional in-app purchases. Ads never interrupt gathering or fights; an occasional ad may show when you sail between isles, and a one-time Remove Ads purchase turns those off for good.
Do I need an account?
No. You pick a survivor name and start playing in seconds. An optional account (e-mail code, Sign in with Apple or Google) keeps a cloud copy of your progress so you can restore it on another device.
Does it work offline?
Yes. Your island is saved on your device and plays without a connection. Online features (cloud save and the leaderboard) sync when you are back online, and the activity you left running brings back a small haul while you were away.
Which phones and tablets can run it?
Android 7.0 and up, and iOS 16.4 and up, phones and tablets. The world is pre-rendered 3D drawn as sprites, so it runs smoothly on phones that are several years old.
What is the Survivor's Pass?
An optional monthly subscription: no interstitial ads, ad bonuses without watching ads, bigger offline hauls (12 items instead of 8), a third supply-crate slot, double daily login rewards and a higher rested XP cap. Cancel any time in your App Store or Google Play settings.
Is it multiplayer?
No. Survival Isles is a single-player game with a global leaderboard of total levels. There is no chat and no user-generated content.
How do I delete my account?
In the game: Settings, Account, Delete account, then type DELETE. Your cloud save, leaderboard entry and purchase records are erased immediately. Without the app, e-mail support@flowzy.ai from the address linked to your account.

Journal complete
The raft is built. The tide is right.
Survival Isles is free on iPhone and Android. No account, no waiting: you are chopping your first tree thirty seconds from now.
Point your phone camera here














